
This is a cool effect and can be used quite cleverly while you are fighting. One thing that is fun is the way the background moves in time to the music and how certain stages when there is a certain kind of beat will have something happen like a big fireball. It feels much more simplistic as a result and dare I say… not quite as much fun.
#DEF JAM FIGHT FOR NY PC KICKASS SERIES#
Instead, Icon goes for a more standard kind of fighting game and in many ways, I would say it is more similar to EA’s Fight Night series than the last two Def Jam games.Īs a result, the fighting feels more about strikes and using the environments that it does performing badass wrestling moves. AKI are the masters of wrestling games after all. The people who made the previous games, AKI are not part of Def Jam: Icon which is a shame and probably why the game is not a wrestling game. Piledriver? I Will Just Punch You In The Face Instead To be fair, those previous two games set the bar very, very high and I would not say this one misses it altogether, but it is just not quite as good. I will say that the voice acting is once again fantastic, but the whole Build A Label mode that is the main single-player mode just does not do it for me as the last two games did. This one is not quite as cinematic as the two that came before it. One of the things that the past two Def Jam gamed (especially Vendetta) did was tell an engaging story. It is on par with the other games in the series, but I like how much more “involved” the music is with the action. As this is a game about music, you will not be surprised to know that the soundtrack is great.
